Foundry has released a main version of its lighting and look development software, Katana 5.0. Highlights including connection of Katana and Nuke, adding support for Hydra Render Delegate, improvements of USD workflow, Foresight+, USD, quality of life, Instances and more. See more details with XRender together!
| Integrate Katana and Nuke
One significant new feature in Katana is the introduction of Nuke-to-Katana bridge. With the connection of Katana and Nuke, Foundry's node-based compositing software, users are able to enjoy seamless cross team collaboration in the workflow to preview the Katana renders in a Nuke comp.
A total of three mode of operation is available to empower artists and streamline creative workflows. Take a look at the tutorial on Nuke Bridge below for more information.
| Live Rendering with Foresight+
Foresight+ also get updated based on Foresight, the earlier version that originally introduced in Katana 4.0. With the improvement in 5.0, users now can work on as many shots as they like from one template whilst live rendering. That is to say, artists now able to see all effects they made in real time inside Katana.
| Support Render Delegate, Improve USD & Network Material
In Katana 5.0, render delegates from is officially supported. Previously available with Mari and Modo, an exciting new render delegate "AVP" (advanced viewport) based on internal Foundry technology is available in Katana 5.0, artists can get a closer approximation of the final look of their scenes directly within the Hydra viewport.
Katana 5.0 extends support for workflows based around the Universal Scene Description (USD), allow artists to import and export lighting information from Katana. The upgrading facilitates cross-team collaboration and artistes can get easier access to closer approximation of final rendering.
Significant improvements has been made to Network Material workflowin Katana 5.0. With the new support for Material Macros and User Parameters on Shading Groups, artists are encouraged to reuse areas of their shaders between node graphs, projects, and even other users. This streamlines the look development process from Material creation to fully customizable and reusable shader networks.
Other changes in Katana 5.0 including essential quality of life enhancements with the ability to hide connections between nodes makes creating and editing large node networks easier, adding support to for previewing nested instances in the hydra viewer, allowing users to work with more levels of complexity in their instancing workflow and accurately assess their scenes. Read more about Katana 5.0 on Foundry's product website.
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